1. "In astrology the rules happen to be about stars and planets, but they could be about ducks and drakes for all the difference it would make. It’s just a way of thinking about a problem which lets the shape of that problem begin to emerge. The more rules, the tinier the rules, the more arbitrary they are, the better. It’s like throwing a handful of fine graphite dust on a piece of paper to see where the hidden indentations are. It lets you see the words that were written on the piece of paper above it that’s now been taken away and hidden. The graphite’s not important. It’s just the means of revealing the indentations. So you see, astrology’s nothing to do with astronomy. It’s just to do with people thinking about people."
    — Douglas Adams, Mostly Harmless
     
  2. Finally picked up The Swapper via a deal on GOG.com. It’s pretty, spooky and interesting, though the puzzles at some point seem to make a big jump in difficulty.

     
  3. Starting to learn that if you want a game as fun, beautiful and exciting as Galaxy on Fire 2… you should just play Galaxy on Fire 2.

     
  4. Wow.

     
     

  5. compvting asked: hey i saw you posted a pic of a libgdx game and i was wondering where you learned to use like a tile map and get it lined up with the screen with collision and stuff. im struggling.

    Mostly from the libgdx documentation and examples.

    Here’s my game’s main class:

    https://github.com/spilth/ld26-minimalism/blob/master/minimalism/src/org/spilth/minimalism/Minimalism.java